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Personally, I think the shooting could have benefited from having an auto locking system of some sort. Aim down the sites with the left trigger, squeeze off your rounds with the right trigger. Sleeping Dogs gunplay mechanics, while not perfect, are more than adequate, even offering some bullet time effects, if you position your player properly. This actually helps the game stand out a bit, as when you do come across portions of the game that use guns, it really adds sort of a ‘shit hitting the fan’ element that is missing from other games of this type, where guns are readily available from the get go. Which is great, because as mentioned early in the game, Hong Kong doesn’t have a lot of guns like America does, so gunplay is kept at a minimum. Sleeping Dogs combat is smooth, very fluid.
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Each statue you find will allow you to be taught a new move, and a little training session to make sure you know how to use it. In addition to the fluid fighting mechanic, you can also unlock new melee attacks by collecting jade statues, and returning them to the training school and your old teacher.
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To me one of the major problems with the GTA series was that when you got stuck fighting hand to hand, things never seemed to work like you wanted them to. Attacks are mapped to the x button, while grabs are done with the b button, and dodges/counters are done with a well timed push of the y button as your opponent flashes red.
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The combat is more free flowing, and reminiscent of the old game Jet Li’s Rise to Honor, mixed in with some Batman Arkham Asylum for good measure. One such way, in my opinion, is hand to hand combat. I mentioned in the opening that Sleeping Dogs manages to surpass its predecessors in certain ways. The Triad meter, when leveled up, offer more bang for you buck in the sense that you gain more power on melee attacks, and a few new tricks for Wei to use. The Cop meter will earn you new abilities with firearms, and cars, and even get you a key you can use to open the trunk of any cop car if you are in need of a weapon. Food bonuses last longer, massages have a better effect, all the way down to getting a 40% discount on everything you could possibly buy in the game.Īnyways, each field offers new rewards each time you level up one of them. The Face meter can best be measured as respect, as your Face meter increases, so to do the benefits you can reap in game.
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The first two are pretty obvious as to what they are. Shen is equipped with three different meters that serve as his level system. The mission structure really lends itself well to Sleeping Dog’s leveling system. Alternately, there are side missions that vary between good cop, bad gangster stuff. The mission structure of the game is set up so that you can decide to do missions for Sun on Yee, or you can opt to do a mission for one of your police contacts. As Wei falls deeper in line with the Triad, the story starts to blur and you are left wondering just what way things will play out. Think ‘The Departed’ meets ‘Hard Boiled’, and you have an idea of what the story will hold for you. Along the way, we learn the intricacies of Wei, and his journey is one of the better stories I have seen used in the open world sandbox type of game. The game treats us to the story of Wei Shen, and his attempts to infiltrate the mob scene in Hong Kong, more specifically a gang called the Sun on Yee. One place where I think Sleeping Dogs really manages to separate itself from its competition is in story. Is it a perfect game? No, but it is a game that is well worth your time and effort. While Sleeping Dogs does borrow from other games in the genre, believe it or not there are places where it surpasses, even the standard bearing GTA series. Sleeping Dogs may at first seem like just another GTA clone, but it is so much more than that.